Category: Art

  • HYPERSHEEP Eats All The Biscuits drawn by Rob

    Cover art for Jeff’s entry into the I, Rebel game jam where the challenge was to create a game in the spirit of Yak.

    Jeff bust a gut to get this banged out in a week so I couldn’t resist a doodle.

    Grab it on Itch.

  • The Sentinel, drawn by Rob

    Nobody likes this spooky polygonal dude. Nobody. What an awful guy.

  • Repton, drawn by Rob

    It’s a bad day grumpy doodle! I always figured Repton was a bit of a nob but I’d never really looked at the size of his spade there. No wonder he keeps getting lamped by rocks, you couldn’t plant some bulbs with that, reckon it could do a sandcastle at a push, nowt more.

    Silly old green git!

  • Trailblazer, drawn by Rob

    There is no way I’d have the patience for it these days, nor the reactions really, but that doesn’t mean I don’t still have a love for Gremlin’s Trailblazer.

    Whilst doodling this, popped an Amiga boingy to spice the ball up a bit and, oops, the grid background was originally from an attempt at Twister but I couldn’t be arsed finishing that one up. I won’t tell if you won’t.

  • I, Robot. Drawn by Rob

    Yak and Giles taking on one of my favourite arcade games has me all aflutter. How could I not be excited about a Llamasoft I, Robot? Best possible videogame news.

    Watching a film earlier and needing something to occupy myself, threw together a hasty (i)robot. Got a bit bored later on and drew the rest of it. Got even more bored a few weeks later and redid the whole thing. Quite happy with how some parts of this turned out!

    Not bad considering I’m half asleep.

  • Tempest, drawn by Rob

    I can give up drawing Tempest anytime you know? It’s easy. I can do it.

    OK, I can’t. It’s a great game and a great thing to practice with given the stuff I enjoy doodling the most.

    Anyway, thinking along the lines of some eighties box art here (for a change!) and trying not to overcrowd things, which is always something my twitching noggin leans towards. Take that, noggin!

    Swiped a couple of logos off the quickest google image search possible to see whether it’d work and yeah, I’d say I got close to where I was aiming.

    Tempest logo / Atari logo

  • 3d Seiddab Attack, drawn by Rob

    A practice piece that got way out of hand, this one.

    I’ve been intending on tackling either this or 3d Lunattack for a bit and kinda put it off for a while because eurgh, effort. Today was pissing me off and I needed a distraction and I clearly hadn’t realised how much of a distraction.

    The Seiddab games are pretty formative experiences for me. Sure, not the first or the best of their kind but still impressive stuff for the time and I still keep a little flame alive for them all these years later.

  • Starion, drawn by Rob

    I was never the greatest fan of Elite (read: I never liked it in the slightest) but I did enjoy the more arcade end of the 3d spaceships spectrum, whether it was Star Wars or Darkstar, Starion or 3d Starstrike, all that sort of thing was very much my bag.

    Starion is a bit of an odd one because it sits somewhere in the middle. It’s neither all out arcade nor quite close enough to pass itself off as a space simulator, which made it all the more interesting to me because it’s, frankly, a bit weird like that. It also has ginormous floating space letters and everyone knows floating space letters are great. I think? Look, just don’t quote me on that.

    After doodling Elite last week, I figured I owed it to myself to draw a space game I actually liked and as Starion was the first one I mentioned in jest, that was what I settled upon.

    Starion on Spectrum Computing

  • Oidanoid, drawn by Rob

    Chris has been chipping away at Oidanoid for a while now and quite a few folk have had a play around with it before me. I’ll admit that it wasn’t for want of opportunity, it was just I kept forgetting because I’m completely rubbish.

    Fortunately for me, I got thrown a link to the latest version yesterday, downloaded the thing, popped it onto the Steam deck and … yeah, go on then!

    It’s a neat twin sticker very, very much more in the Minter vein than what I do and obviously, everyone knows that’s the correct approach to anything whatsoever. There’s a lot of Yak DNA to the game with its biscuits, flying text, and more chill Llamatrom vibes and that’s probably the first thing anyone will notice.

    A bit of a play and that rather slips away as it reveals itself to be, and I piss you not about this, more Blue Jam than you’d expect any game to be. There’s a constant, calm but unsettling ambience to everything and sure, as far as I could tell nobody has put any lizards in my Steam deck, it still made for a pretty weird (in a very good way) experience.

    And, you know, I do love a game that feels extra personal. Aside from some social media chats over the years I don’t really know Chris as a person but this is one of those videogame recipes where it feels like there’s only one person in the world who could make this the way it’s made and that’s my favourite thing in anything, ever.

    So of course I had to give it a doodle. I love that stuff. Plus, you know, neon grids. I can’t help myself.

    You can follow what Chris is up to over on the Blueskys. Go on.